All posts tagged: interface

Breaking Design Rules: The 3-Click ‘Rule’ of UX

UX design (as with all disciplines) is full of ‘rules’. These set a standard that designers can follow to ensure that their UX is both current and efficient. Rules eventually become outdated and new ones will appear to replace them.

Rules can be helpful, but ultimately, I prefer to call them guidelines as a designer should always consider their specific situation before making decisions. The best designers are ones who breaks rules. If we never broke rules, we wouldn’t have innovation.

Building an Interactive Mirror

My current side project is to build an interactive mirror; this post is to introduce the concept and give you an overview on how to approach building one. I’ll be blogging as I go through the process. If you’re not interested in building your own or learning the skills listed below, you can search ‘interactive mirror’ or ‘magic mirror’ and purchase one. It’s just less fun. Building an Interactive Mirror requires experience or knowledge with the following: Programming – Depending on the approach you take, you’re going to need to build an app for android or program with a raspberry pi. Woodworking – You’ll need to cut wood and use tools to build a frame. You may be able to buy a frame and the correct size mirror, but this reduces your freedom. What is an Interactive Mirror? Interactive mirrors use some sort of display (tablet, tv monitor, etc.) and a reflective overlay (I’ll be using a 2-way mirror) placed on top. This allows you to see both yourself and the application. Some are interactive …

Fundamental

Fundamental is an educational application that teaches kids about science in fun and innovative ways. It uses characters, storytelling, and achievements to encourage kids to learn. The goal is to ignite or encourage an interest for science by turning it into a fun, rewarding experience. Kids are in control of their learning as they have the ability to explore and choose what adventure (lesson) they want to do next. I spent 9 months working on the project from initial research to the final functional prototype.

Kiosk Prototype

This is a project I completed at the very beginning of my Master’s program. It is definitely interesting to look back and see how far I’ve come along! Kiosk Prototype My goal was to simplify the self-checkout at Harris Teeter. After observation, personal use, and asking people who were familiar with the interface, I discovered that despite some good features, it was not considered friendly and often confused users. There were far too many buttons and users felt as if the kiosk voice yelled at them. A simple, streamlined design could solve many of these UX concerns without reducing functionality too much. The first change I made was the home screen. At Harris Teeter, it can be difficult to tell whether or not a self-checkout kiosk is open. A friendly home screen with “Open/Closed” in a large font would solve this. I simplified the home screen further by making it a ‘touch to start’ interface. The user can touch anywhere on the screen and be brought to the first page, reducing any possible confusion. I …