All posts filed under: Art

Tools for the Product Design Process: Part 1

This is for anyone who is new to product design and is wondering what tools they should use or purchase. It is by no means a definitive or complete list, so I invite other designers to share what tools they use. This first part will cover sketching, while future parts will cover wireframing, prototyping, and project management tools. Sketching The first (and arguably most important) step is brainstorming and sketching out ideas. For some people this could be storyboarding or diagramming user flows, while for others it could be jumping straight to interface sketches. You should consider what you’ll be doing before you purchase a sketchbook. Every designer should have a sketchbook, but I recommend having at least two. The key goal here is iteration — you want to explore all the possible solutions to your problem. Since this usually means I start with rough, quick, and ugly sketches to get out ideas, I try to save money with a cheap sketchbook. Sometimes I’ll just whatever is free and accessible (e.g. printer paper, a napkin, my arm). …

To Helvetica with It

Helvetica, the movie. The Helvetica Drinking Game  Drink… Every time someone says Helvetica, typeface, serif or sans-serif When an old white man is interviewed (twice if he has a foreign accent) Add more rules at your own risk as you watch the movie. Play a card game after the movie and realize the typeface is Helvetica. Drink. Go home and write a blog post about it. So you’ve seen Helvetica? Now what? You’ve taken the first step on your typeface journey. Now you have a full arsenal of cheesy designer puns and pick-up lines, including but not limited to “I shot the serif” and “Are you a keyboard ? Cause you’re just my type.” You may even be able to articulate the difference between typeface and font. You also witnessed a lot of old white men (and a couple women) talk about Helvetica. What’s so special about this typeface? It looks good, it’s ubiquitous, and some argue it may be the be-all and end-all. I like it. I think it’s gorgeous, and I definitely use it when in doubt, …

Movie Series

I love doing short exercises to help me improve my graphic design skills. Recently, I started creating graphic illustrations for different movies that I am watching. I wait for something in the movie to trigger inspiration and then let myself work only until the end of the movie. Sometimes this means that designs will appear unfinished, but they still are a great way to explore my creativity and could become a stepping stone into future projects. I’ll update as I create more.

Artist Spotlight: Tracey Emin

Who she is. Tracey Emin is well known in the artistic community; in fact, it’s difficult to be familiar with British culture and not come across her name. Born in Croydon in 1963, she began her education at Medway College of Design where she studied Fashion from 1980 to 1982. She then went on to receive a Master of Arts in painting at the Royal College of Art in London. Why her art is important. Her artwork tends to be confessional (and sometimes controversial) because she uses personal life events as inspiration. By doing so, she creates an expressionistic examination of her past that includes intimate memories and emotions. It is sincere and powerful in capturing very human things – both tragedy and humor. “For me, aggression, sex and beauty go together. Much of my work has been about memory, for example, but memories of violence and pain. Nowadays if I make a drawing I’m trying to draw love, but love isn’t always gentle … Being an artist isn’t just about making nice things, or people …